마상 시합

집중마법

당신이 조종하는 생물 및 당신이 조종하지 않는 생물을 목표로 정한다. 당신이 조종하는 생물이 기사라면 그 생물은 턴종료까지 +2/+1을 받는다. 그 후, 그 생물들은 서로 싸운다. (각 생물은 서로에게 각자의 공격력만큼 피해를 입힌다.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
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