Justa

Conjuro

Elige una criatura objetivo que controlas y una criatura objetivo que no controlas. La criatura que controlas obtiene +2/+1 hasta el final del turno si es un Caballero. Luego, esas criaturas luchan entre sí. (Cada una hace un daño igual a su fuerza a la otra.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
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