掳魂勒赎

结界~灵气

结附于生物
你操控所结附的生物。
弃两张牌:掳魂勒赎的操控者牺牲它,然后抓两张牌。只有对手可以起动此异能。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In most cases, you’ll enchant a creature controlled by an opponent, which will cause you to gain control of that creature. Any of your opponents can activate the last ability of Soul Ransom by discarding two cards. When that ability resolves, you’ll sacrifice Soul Ransom and draw two cards.
You’ll draw two cards even if you can’t sacrifice Soul Ransom, perhaps because it left the battlefield in response to Soul Ransom’s ability.
In most cases, you’ll enchant a creature controlled by an opponent, which will cause you to gain control of that creature. Any of your opponents can activate the last ability of Soul Ransom by discarding two cards. When that ability resolves, you’ll sacrifice Soul Ransom and draw two cards.
You’ll draw two cards even if you can’t sacrifice Soul Ransom, perhaps because it left the battlefield in response to Soul Ransom’s ability.
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