Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Lose Calm can target any creature, including one that’s untapped or one you already control.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Lose Calm can target any creature, including one that’s untapped or one you already control.
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Price
0.05€


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