Paura degli Impostori
Creatura Incantesimo — Incubo
Lampo
Quando la Paura degli Impostori entra, neutralizza una magia bersaglio. Il suo controllore manifesta angoscia. (Quel giocatore guarda le prime due carte del suo grimorio, poi ne mette una sul campo di battaglia a faccia in giù come una creatura 2/2 e l'altra nel suo cimitero. Se è una carta creatura, può essere girata a faccia in su in qualsiasi momento pagando il suo costo di mana.)
Quando la Paura degli Impostori entra, neutralizza una magia bersaglio. Il suo controllore manifesta angoscia. (Quel giocatore guarda le prime due carte del suo grimorio, poi ne mette una sul campo di battaglia a faccia in giù come una creatura 2/2 e l'altra nel suo cimitero. Se è una carta creatura, può essere girata a faccia in su in qualsiasi momento pagando il suo costo di mana.)
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
Rulings
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
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