Andauernde Beharrlichkeit
Verzauberungskreatur — Ophis, Schimmer
Immer wenn du Lebenspunkte dazuerhältst, verliert ein Gegner deiner Wahl entsprechend viele Lebenspunkte.
Wenn die Andauernde Beharrlichkeit stirbt und falls sie eine Kreatur war, bringe sie unter der Kontrolle ihres Besitzers ins Spiel zurück. Sie ist eine Verzauberung. (Sie ist keine Kreatur.)
Wenn die Andauernde Beharrlichkeit stirbt und falls sie eine Kreatur war, bringe sie unter der Kontrolle ihres Besitzers ins Spiel zurück. Sie ist eine Verzauberung. (Sie ist keine Kreatur.)
4/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
Rulings
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
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