Planche de spiritisme

Artefact

Morbidité — Au début de chaque étape de fin, si une créature est morte ce tour-ci, mettez un marqueur « âme » sur la Planche de spiritisme.
: Ajoutez X manas de la couleur de votre choix, X étant le nombre de marqueurs « âme » sur la Planche de spiritisme. Ne dépensez ce mana que pour lancer des sorts d'éphémère, de rituel, de démon et d'esprit.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If no creatures have died in a turn by the time that turn's end step begins, Séance Board's first ability won't trigger at all. Causing a creature to die during the end step won't cause the ability to trigger.
If a spell has in its mana cost, use the value chosen for X when determining that spell's mana value.
If no creatures have died in a turn by the time that turn's end step begins, Séance Board's first ability won't trigger at all. Causing a creature to die during the end step won't cause the ability to trigger.
If a spell has in its mana cost, use the value chosen for X when determining that spell's mana value.
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