Kamahl, la Poigne de la Krosia

Créature : druide et légende

: Le terrain ciblé devient une créature 1/1 jusqu'à la fin du tour. C'est toujours un terrain.
: Les créatures que vous contrôlez gagnent +3/+3 et acquièrent le piétinement jusqu'à la fin du tour.

4/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The second ability only applies to creatures you control at the time it resolves.
The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
The second ability only applies to creatures you control at the time it resolves.
The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
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