Absorb

Instant

Counter target spell. You gain 3 life.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.
A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.
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