Eremita do Interior // Flagelo do Interior (Dark Ascension)
Eremita do Interior // Flagelo do Interior back
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Eremita do Interior // Flagelo do Interior
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Criatura — Humano Lobisomem // Criatura — Lobisomem

No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Eremita do Interior. // Flagelo do Interior deve ser bloqueado se estiver apto.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Flagelo do Interior.

2 // 3/1 // 2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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