Ermitaño del interior // Azote del interior (Dark Ascension)
Ermitaño del interior // Azote del interior back
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Ermitaño del interior // Azote del interior
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Criatura — Licántropo humano // Criatura — Licántropo

Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño del interior. // El Azote del interior debe ser bloqueado si se puede.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Azote del interior.

2 // 3/1 // 2
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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