殺戮の焚きつけ (Dissension)
殺戮の焚きつけ back
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殺戮の焚きつけ

ソーサリー

カードを無作為に1枚捨てる。 そうした場合、殺戮の焚きつけはそのカードの点数で見たマナ・コストに等しい点数のダメージを各クリーチャーに与える。 あなたはこの手順を望む回数だけ繰り返してもよい。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A single regeneration shield is sufficient to save a particular creature, no matter how many instances of damage are on it.
A creature that’s been dealt lethal damage by an iteration of this effect will remain on the battlefield and be dealt more damage by any further iterations. After you stop, all creatures that have been dealt lethal damage are put into their owners’ graveyards at the same time.
Any damage prevention or regeneration abilities must be activated before Kindle the Carnage starts resolving in order to have any effect. You can’t wait to see which (if any) cards are discarded.
You decide whether to repeat the process after each iteration. In other words, you discard a card, see what it is, Kindle the Carnage deals damage, then you decide whether to continue. If so, you discard a card, see what it is, Kindle the Carnage deals damage, then you decide whether to continue, and so on.
All the damage has the same source. However, each iteration of this process is a separate instance of damage. An effect that prevents damage the “next time” this card would deal it will prevent damage from only one iteration.
A single regeneration shield is sufficient to save a particular creature, no matter how many instances of damage are on it.
A creature that’s been dealt lethal damage by an iteration of this effect will remain on the battlefield and be dealt more damage by any further iterations. After you stop, all creatures that have been dealt lethal damage are put into their owners’ graveyards at the same time.
Any damage prevention or regeneration abilities must be activated before Kindle the Carnage starts resolving in order to have any effect. You can’t wait to see which (if any) cards are discarded.
You decide whether to repeat the process after each iteration. In other words, you discard a card, see what it is, Kindle the Carnage deals damage, then you decide whether to continue. If so, you discard a card, see what it is, Kindle the Carnage deals damage, then you decide whether to continue, and so on.
All the damage has the same source. However, each iteration of this process is a separate instance of damage. An effect that prevents damage the “next time” this card would deal it will prevent damage from only one iteration.
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