胞塑体操弄师 (Dissension)
胞塑体操弄师 back
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胞塑体操弄师

生物~人类/法术师/突变体

接殖2(此生物进场时上面有两个+1/+1指示物。 每当另一个生物进场时,你可以将此生物上的一个+1/+1指示物移到前者上。)
:选择目标具有+1/+1指示物的生物。只要胞塑体操弄师持续在场,你便获得该生物的操控权。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
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