Fenaison d'intelligence (Dragon's Maze)
Fenaison d'intelligence back
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Fenaison d'intelligence

Rituel

L'adversaire ciblé révèle sa main. Vous y choisissez jusqu'à X cartes non-terrain et vous les exilez. Pour chaque carte exilée de cette manière, cherchez dans le cimetière, la main et la bibliothèque de ce joueur n'importe quel nombre de cartes ayant le même nom que cette carte et exilez-les. Ce joueur mélange ensuite sa bibliothèque.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can choose to leave cards with those names in the zone they are in. You don’t have to exile them.
Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can’t cast any cards that would be exiled after their hand is revealed.
If you don’t exile any cards from the player’s hand, you don’t search that player’s library.
You can choose to leave cards with those names in the zone they are in. You don’t have to exile them.
Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can’t cast any cards that would be exiled after their hand is revealed.
If you don’t exile any cards from the player’s hand, you don’t search that player’s library.
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