Iniciativa de la Legión
Encantamiento
Las criaturas rojas que controlas obtienen +1/+0.
Las criaturas blancas que controlas obtienen +0/+1.
, exiliar la Iniciativa de la Legión: Exilia todas las criaturas que controlas. Al comienzo del próximo combate, devuelve esas cartas al campo de batalla bajo el control de su propietario y esas criaturas ganan la habilidad de prisa hasta el final del turno.
Las criaturas blancas que controlas obtienen +0/+1.
, exiliar la Iniciativa de la Legión: Exilia todas las criaturas que controlas. Al comienzo del próximo combate, devuelve esas cartas al campo de batalla bajo el control de su propietario y esas criaturas ganan la habilidad de prisa hasta el final del turno.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A creature that’s both red and white will get +1/+1 from Legion’s Initiative.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
Rulings
A creature that’s both red and white will get +1/+1 from Legion’s Initiative.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
The beginning of the next combat will happen even if the player whose turn it is doesn’t intend to attack with any creatures.
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