古参の戦導者

クリーチャー — 人間・兵士・同盟者

古参の戦導者のパワーとタフネスは、それぞれあなたがコントロールするクリーチャーの総数に等しい。あなたがコントロールするアンタップ状態の他の同盟者を1体タップする:ターン終了時まで、古参の戦導者は先制攻撃か警戒かトランプルのうち、あなたが選んだ1つを得る。

*/*
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To activate the last ability, you can tap any other untapped Ally you control, including one that hasn’t been under your control since the beginning of your most recent turn. (Note that ability doesn’t use the tap symbol.)
Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
The ability that defines Veteran Warleader’s power and toughness works in all zones, not just the battlefield. If Veteran Warleader is on the battlefield, it will count itself.
You choose which ability Veteran Warleader gains as the last ability resolves, not as you activate it.
To activate the last ability, you can tap any other untapped Ally you control, including one that hasn’t been under your control since the beginning of your most recent turn. (Note that ability doesn’t use the tap symbol.)
Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
The ability that defines Veteran Warleader’s power and toughness works in all zones, not just the battlefield. If Veteran Warleader is on the battlefield, it will count itself.
You choose which ability Veteran Warleader gains as the last ability resolves, not as you activate it.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.11€


Linked cards

Links
MCT Tags