Sigardischer Paladin

Kreatur — Mensch, Ritter

Solange du in diesem Zug eine oder mehrere +1/+1-Marken auf eine Kreatur gelegt hast, hat der Sigardische Paladin Lebensverknüpfung und verursacht Trampelschaden.
: Eine Kreatur deiner Wahl, die du kontrollierst und auf der eine +1/+1-Marke liegt, erhält Lebensverknüpfung und verursacht Trampelschaden bis zum Ende des Zuges.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
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