暴躁独行客 // 嚎群复仇者
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生物 — 人类/狼人 // 生物 — 狼人

每当暴躁独行客受到伤害时,它对任意一个目标造成等量的伤害。
:暴躁独行客得+2/+0直到回合结束。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) // 每当一个由你操控的永久物受到伤害时,嚎群复仇者对任意一个目标造成等量的伤害。
:嚎群复仇者得+2/+0直到回合结束。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

3 // 4/3 // 4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The triggered ability on each face still works even if that damage causes this creature to die.
If the damage causes this creature to die before the triggered ability resolves, use last known information to determine whether or not this creature had abilities such as deathtouch and lifelink. If it did, those abilities will apply to the damage
The triggered ability on each face still works even if that damage causes this creature to die.
If the damage causes this creature to die before the triggered ability resolves, use last known information to determine whether or not this creature had abilities such as deathtouch and lifelink. If it did, those abilities will apply to the damage
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