Culla della Sicurezza

Incantesimo — Aura

Lampo
Incanta creatura che controlli
Quando la Culla della Sicurezza entra nel campo di battaglia, la creatura incantata ha anti-malocchio fino alla fine del turno. (Non può essere bersaglio di magie o abilità controllate dai tuoi avversari.)
La creatura incantata prende +1/+1.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Cradle of Safety leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it enchanted as it left gains hexproof until end of turn.
If Cradle of Safety leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it enchanted as it left gains hexproof until end of turn.
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