果园元素

生物~元素

议争~当果园元素进战场时,由你开始,每位牌手各投票选择「萌芽」或「丰收」。在果园元素上放置若干+1/+1指示物,其数量等同于投票选择「萌芽」之总票数的两倍。你获得若干生命,其数量等同于投票选择「丰收」之总票数的三倍。

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
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