防衛線の維持

策略

(この策略を統率領域に表向きに置いた状態でゲームを始める。)
あなたの最初のアップキープの開始時に、防衛を持つ白の1/2の兵士・クリーチャー・トークンを1体戦場に出す。
他の各プレイヤーの最初のアップキープの開始時に、そのプレイヤーは「このクリーチャーではブロックできない。」を持つ赤の1/1のゴブリン・クリーチャー・トークンを1体戦場に出す。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
The Goblin tokens can’t attack the turn they are put onto the battlefield.
Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
The Goblin tokens can’t attack the turn they are put onto the battlefield.
Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
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