Blim, Gênio da Comédia
Criatura Lendária — Diabrete
Voar
Toda vez que Blim, Gênio da Comédia, causa dano de combate a um jogador, aquele jogador ganha o controle da permanente alvo que você controla. Em seguida, cada jogador perde uma quantidade de pontos de vida e descarta uma quantidade de cards igual ao número de permanentes que ele controla, mas não possui.
Toda vez que Blim, Gênio da Comédia, causa dano de combate a um jogador, aquele jogador ganha o controle da permanente alvo que você controla. Em seguida, cada jogador perde uma quantidade de pontos de vida e descarta uma quantidade de cards igual ao número de permanentes que ele controla, mas não possui.
4/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose which permanent the player gains control of, not the player who was dealt damage.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
Rulings
You choose which permanent the player gains control of, not the player who was dealt damage.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
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