Amuleto simic

Instantáneo

Elige uno:
• La criatura objetivo obtiene +3/+3 hasta el final del turno.
• Los permanentes que controlas ganan la habilidad de antimaleficio hasta el final del turno. (No pueden ser objetivo de hechizos o habilidades que controlan tus oponentes.)
• Regresa la criatura objetivo a la mano de su propietario.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
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