Blazing Sunsteel (Commander Legends)
Blazing Sunsteel back
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Blazing Sunsteel

Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If your life total is brought to 0 or less at the same time that the equipped creature is dealt damage, you lose the game before Blazing Sunsteel’s middle ability goes on the stack.
Blazing Sunsteel is the source of the middle triggered ability, but the equipped creature is the source of the damage. For example, if the equipped creature is green, that ability can’t target a permanent with protection from red, but it can target one with protection from green, though the damage would be prevented.
Opponents who have left the game aren’t counted by Blazing Sunsteel’s first ability.
A creature can be dealt an amount of damage greater than its toughness. For example, if the equipped creature has 1 toughness and is dealt 3 damage, it deals 3 damage, not 1, to the chosen target.
If your life total is brought to 0 or less at the same time that the equipped creature is dealt damage, you lose the game before Blazing Sunsteel’s middle ability goes on the stack.
Blazing Sunsteel is the source of the middle triggered ability, but the equipped creature is the source of the damage. For example, if the equipped creature is green, that ability can’t target a permanent with protection from red, but it can target one with protection from green, though the damage would be prevented.
Opponents who have left the game aren’t counted by Blazing Sunsteel’s first ability.
A creature can be dealt an amount of damage greater than its toughness. For example, if the equipped creature has 1 toughness and is dealt 3 damage, it deals 3 damage, not 1, to the chosen target.
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Value
1.13€


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