Voluntad de Kamahl (Commander Legends)
Voluntad de Kamahl back
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Voluntad de Kamahl

Instantáneo

Elige uno. Si controlas un comandante al lanzar este hechizo, puedes elegir los dos.
• Hasta el final del turno, cualquier cantidad de tierras objetivo que controlas se convierten en criaturas Elemental 1/1 con las habilidades de vigilancia, indestructible y prisa. Siguen siendo tierras.
• Elige una criatura objetivo que no controlas. Cada criatura que controlas hace una cantidad de daño igual a su fuerza a esa criatura.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you’ve chosen both modes for the spell, it doesn’t matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
If some but not all of the targets become illegal, Kamahl’s Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
There’s no extra bonus if you control more than one commander.
The commander you control doesn’t have to be your commander.
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
Once you’ve announced that you’re casting a spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
Once you’ve chosen both modes for the spell, it doesn’t matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
If some but not all of the targets become illegal, Kamahl’s Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
There’s no extra bonus if you control more than one commander.
The commander you control doesn’t have to be your commander.
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
Once you’ve announced that you’re casting a spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
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