Balan, chevalière errante (Commander Masters)
Balan, chevalière errante back
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Balan, chevalière errante

Créature légendaire : chat et chevalier

Initiative
Balan, chevalière errante a la double initiative tant qu'au moins deux équipements lui sont attachés.
: Attachez tous les équipements que vous contrôlez à Balan.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
Balan’s activated ability has no timing restriction. You can activate it any time you have priority.
If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
Balan’s activated ability has no timing restriction. You can activate it any time you have priority.
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