Kraj-Experiment (Commander Masters)
Kraj-Experiment back
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Kraj-Experiment

Legendäre Kreatur — Schlammwesen, Mutant

Das Kraj-Experiment hat alle aktivierten Fähigkeiten aller anderen Kreaturen, auf denen mindestens eine +1/+1-Marke liegt.
: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.

4/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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