精神クランク

アーティファクト

いずれかの対戦相手がライフを失うたび、そのプレイヤーは自分のライブラリーの一番上からその点数に等しい枚数のカードを自分の墓地に置く。 (感染を持たない発生源から与えられたダメージはライフを失わせる。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
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