켄쿠 기능공

생물 — 조류 기능공

호문쿨루스 하인 — 켄쿠 기능공이 전장에 들어올 때, 생물이 아닌 마법물체를 최대 한 개까지 목표로 정한다. 그 마법물체에 +1/+1 카운터 세 개를 올려놓는다. 그 마법물체는 비행을 가진 0/0 호문쿨루스 마법물체 생물이 된다.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Kenku Artificer doesn't remove any abilities the target artifact has.
If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
The artifact retains any types, subtypes, or supertypes it has.
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
Kenku Artificer doesn't remove any abilities the target artifact has.
If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
The artifact retains any types, subtypes, or supertypes it has.
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
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