Mastín de hierro

Criatura artefacto — Perro

Siempre que el Mastín de hierro ataque, tira 1d20 por cada jugador que está siendo atacado e ignora todas las tiradas menos la más alta.
1—9 | El Mastín de hierro te hace una cantidad de daño igual a su fuerza.
10—19 | El Mastín de hierro hace una cantidad de daño igual a su fuerza al jugador defensor.
20 | El Mastín de hierro hace una cantidad de daño igual a su fuerza a cada oponente.

4/4
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Iron Mastiff's triggered ability begins to resolve, no player may cast spells or activate abilities until it finishes resolving. Notably, this means that players may not take actions that would change Iron Mastiff's power after they know the result of the rolls but before players are dealt damage.
Once Iron Mastiff's triggered ability begins to resolve, no player may cast spells or activate abilities until it finishes resolving. Notably, this means that players may not take actions that would change Iron Mastiff's power after they know the result of the rolls but before players are dealt damage.
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