往事纠缠

瞬间

将X张目标牌从目标牌手的坟墓场放逐。每以此法放逐一张牌,该牌手便失去1点生命,且你获得1点生命。
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The life that’s lost and the life that’s gained are based on the number of cards that are actually exiled, not on the value of X (in case any of the targeted cards somehow leave the graveyard in response and thus can’t be exiled this way).
If the targeted player becomes an illegal target by the time Suffer the Past resolves but the targeted cards don’t, you still exile the cards and gain life. The player won’t be lose any life, though.
Suffer the Past’s effect causes a single life-gain event, not a number of separate ones. This matters for cards such as Cradle of Vitality.
The life that’s lost and the life that’s gained are based on the number of cards that are actually exiled, not on the value of X (in case any of the targeted cards somehow leave the graveyard in response and thus can’t be exiled this way).
If the targeted player becomes an illegal target by the time Suffer the Past resolves but the targeted cards don’t, you still exile the cards and gain life. The player won’t be lose any life, though.
Suffer the Past’s effect causes a single life-gain event, not a number of separate ones. This matters for cards such as Cradle of Vitality.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.13€


Linked cards

Links
MCT Tags

Synergie