Silberpein-Ghul

Kreatur — Zombie, Vampir

Zu Beginn deines Endsegments und falls du in diesem Zug 3 oder mehr Lebenspunkte dazuerhalten hast, bringe den Silberpein-Ghul aus deinem Friedhof getappt ins Spiel zurück.
, opfere den Silberpein-Ghul: Ziehe eine Karte.

3/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
If Silversmote Ghoul isn't in your graveyard as your end step begins, its first ability won't trigger at all.
If you haven't gained 3 life by the time your end step begins, Silversmote Ghoul's first ability won't trigger at all.
Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
If Silversmote Ghoul isn't in your graveyard as your end step begins, its first ability won't trigger at all.
If you haven't gained 3 life by the time your end step begins, Silversmote Ghoul's first ability won't trigger at all.
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