Охотник Жизненной Силы
Существо — Кошмар
Цепь жизни
: Чудовищность X. (Если это существо не является чудовищным, положите на него X жетонов +1/+1, и оно становится чудовищным.)
Когда Охотник Жизненной Силы становится чудовищным, положите один жетон Цепи жизни на каждое из не более X целевых существ.
: Чудовищность X. (Если это существо не является чудовищным, положите на него X жетонов +1/+1, и оно становится чудовищным.)
Когда Охотник Жизненной Силы становится чудовищным, положите один жетон Цепи жизни на каждое из не более X целевых существ.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature, loses its abilities, or loses its +1/+1 counters, it will continue to be monstrous.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Rulings
Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature, loses its abilities, or loses its +1/+1 counters, it will continue to be monstrous.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
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