Xyris, a Tempestade Serpenteante
Criatura Lendária — Cobra Leviatã
Voar
Toda vez que um oponente comprar um card que não seja o primeiro de cada uma de suas etapas de compra, crie uma ficha de criatura Cobra verde 1/1.
Toda vez que Xyris, a Tempestade Serpenteante, causa dano de combate a um jogador, você e aquele jogador compram cada um aquela quantidade de cards.
Toda vez que um oponente comprar um card que não seja o primeiro de cada uma de suas etapas de compra, crie uma ficha de criatura Cobra verde 1/1.
Toda vez que Xyris, a Tempestade Serpenteante, causa dano de combate a um jogador, você e aquele jogador compram cada um aquela quantidade de cards.
3/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
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