Xyris, la tempête sinuante
Créature légendaire : serpent et léviathan
Vol
À chaque fois qu'un adversaire pioche une carte, excepté la première qu'il pioche pendant chacune de ses étapes de pioche, créez un jeton de créature 1/1 verte Serpent.
À chaque fois que Xyris, la tempête sinuante inflige des blessures de combat à un joueur, ce joueur et vous piochez chacun autant de cartes.
À chaque fois qu'un adversaire pioche une carte, excepté la première qu'il pioche pendant chacune de ses étapes de pioche, créez un jeton de créature 1/1 verte Serpent.
À chaque fois que Xyris, la tempête sinuante inflige des blessures de combat à un joueur, ce joueur et vous piochez chacun autant de cartes.
3/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
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