Xyris, la Tormenta Serpenteante
Criatura legendaria — Leviatán víbora
Vuela.
Siempre que un oponente robe una carta excepto la primera que roba en cada uno de sus pasos de robar, crea una ficha de criatura Víbora verde 1/1.
Siempre que Xyris, la Tormenta Serpenteante haga daño de combate a un jugador, tú y ese jugador roban esa misma cantidad de cartas.
Siempre que un oponente robe una carta excepto la primera que roba en cada uno de sus pasos de robar, crea una ficha de criatura Víbora verde 1/1.
Siempre que Xyris, la Tormenta Serpenteante haga daño de combate a un jugador, tú y ese jugador roban esa misma cantidad de cartas.
3/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
Rulings
If the amount of damage Xyris deals is greater than the number of cards in your library and the number of cards in that player’s library, you both lose the game at the same time. It doesn’t matter if one of you had more cards in library than the other. If there are no other players left in the game, the game is a draw.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
If the amount of damage Xyris deals is greater than the number of cards in your library but causes the defending player’s life total to become 0 or less, that player loses the game before Xyris’s ability causes you to draw cards. If there are no other players left in the game, you win the game.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word “draw,” it’s not a card drawn.
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