Tayam, das leuchtende Rätsel
Legendäre Kreatur — Nachtmahr, Bestie
Jede andere Kreatur, die du kontrollierst, kommt mit einer zusätzlichen Wachsamkeit-Marke ins Spiel.
, entferne drei Marken von Kreaturen, die du kontrollierst: Lege die obersten drei Karten deiner Bibliothek auf deinen Friedhof und bringe dann eine bleibende Karte mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof ins Spiel zurück.
, entferne drei Marken von Kreaturen, die du kontrollierst: Lege die obersten drei Karten deiner Bibliothek auf deinen Friedhof und bringe dann eine bleibende Karte mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof ins Spiel zurück.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can remove any three counters to activate Tayam’s last ability, not just vigilance counters.
If a card in your graveyard has in its mana cost, X is considered to be 0.
Because the activated ability doesn’t target the permanent card in your graveyard, you may choose one of the three cards you put there from your library.
If a card in your graveyard has in its mana cost, X is considered to be 0.
Because the activated ability doesn’t target the permanent card in your graveyard, you may choose one of the three cards you put there from your library.
Rulings
You can remove any three counters to activate Tayam’s last ability, not just vigilance counters.
If a card in your graveyard has in its mana cost, X is considered to be 0.
Because the activated ability doesn’t target the permanent card in your graveyard, you may choose one of the three cards you put there from your library.
If a card in your graveyard has in its mana cost, X is considered to be 0.
Because the activated ability doesn’t target the permanent card in your graveyard, you may choose one of the three cards you put there from your library.
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