Beste Zeit (Commander 2018)
Beste Zeit back
Click to flip the card
Beste Zeit

Verzauberung

Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhält die Kreatur +1/+1 bis zum Ende des Zuges.)
Immer wenn eine Kreatur, die du kontrollierst, alleine angreift und falls es die erste Kampfphase des Zuges ist, enttappe die Kreatur. Nach dieser Phase gibt es eine zusätzliche Kampfphase.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Russian flag
Chinese flag
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Price
0.45€


Linked cards

Links
MCT Tags