Regiões de Caça
Feitiço
Reforçar (Você pode pagar um custo adicional de ao jogar esta mágica.)
Procure em seu grimório por até dois cards de Floresta e coloque-os em jogo virados. Depois, embaralhe seu grimório.
Se o custo de reforço tiver sido pago, desvire todas as Florestas colocadas em jogo desta maneira. Elas se tornam criaturas 3/3 verdes com ímpeto que ainda são terrenos.
Procure em seu grimório por até dois cards de Floresta e coloque-os em jogo virados. Depois, embaralhe seu grimório.
Se o custo de reforço tiver sido pago, desvire todas as Florestas colocadas em jogo desta maneira. Elas se tornam criaturas 3/3 verdes com ímpeto que ainda são terrenos.
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Rulings
If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
Rulings
If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
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