Terreni di Caccia
Stregoneria
Potenziamento (Puoi spendere addizionale quando giochi questa magia.)
Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta e mettile in gioco TAPpate. Poi rimescola il tuo grimorio.
Se è stato pagato il costo di potenziamento, STAPpa tutte le Foreste messe in gioco in questo modo. Diventano creature 3/3 verdi con rapidità che sono ancora terre.
Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta e mettile in gioco TAPpate. Poi rimescola il tuo grimorio.
Se è stato pagato il costo di potenziamento, STAPpa tutte le Foreste messe in gioco in questo modo. Diventano creature 3/3 verdi con rapidità che sono ancora terre.
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oldschool
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Rulings
If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
Rulings
If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
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