수도원 공성 (Commander 2017)
수도원 공성 back
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수도원 공성

부여마법

수도원 공성이 전장에 들어오면서, 칸 또는 용을 선택한다.
• 칸 — 당신의 뽑기단 시작에, 카드 한 장을 추가로 뽑은 다음 카드 한 장을 버린다.
• 용 — 당신의 상대가 당신 또는 당신이 조종하는 지속물을 목표로 정해 발동하는 주문은 발동하는 데 가 더 든다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The “Dragons” ability adds per spell, not per target. It won’t cause a spell to cost more than more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The “Dragons” ability adds per spell, not per target. It won’t cause a spell to cost more than more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
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