Licia, édile sanguine
Créature légendaire : vampire et soldat
Licia, édile sanguine coûte de moins à lancer pour chaque 1 point de vie que vous avez gagné ce tour-ci.
Initiative, lien de vie
Payez 5 points de vie : Mettez trois marqueurs +1/+1 sur Licia. N'activez cette capacité que pendant votre tour et qu'une seule fois par tour.
Initiative, lien de vie
Payez 5 points de vie : Mettez trois marqueurs +1/+1 sur Licia. N'activez cette capacité que pendant votre tour et qu'une seule fois par tour.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Licia’s last ability doesn’t resolve once activated, it can’t be activated again in the same turn.
Licia’s first ability reduces only generic mana in its cost. It can’t reduce the cost below .
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as the “commander tax”), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
Licia’s first ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 30 life, gain 6 life during the turn, then lose 10 life later that turn, Licia still costs less to cast.
Licia’s first ability reduces only generic mana in its cost. It can’t reduce the cost below .
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as the “commander tax”), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
Licia’s first ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 30 life, gain 6 life during the turn, then lose 10 life later that turn, Licia still costs less to cast.
Rulings
If Licia’s last ability doesn’t resolve once activated, it can’t be activated again in the same turn.
Licia’s first ability reduces only generic mana in its cost. It can’t reduce the cost below .
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as the “commander tax”), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
Licia’s first ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 30 life, gain 6 life during the turn, then lose 10 life later that turn, Licia still costs less to cast.
Licia’s first ability reduces only generic mana in its cost. It can’t reduce the cost below .
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as the “commander tax”), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
Licia’s first ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 30 life, gain 6 life during the turn, then lose 10 life later that turn, Licia still costs less to cast.
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