Zedruu die Großherzige
Legendäre Kreatur — Minotaurus, Mönch
Zu Beginn deines Versorgungssegments erhältst du X Lebenspunkte dazu und ziehst X Karten, wobei X die Anzahl der bleibenden Karten ist, die du besitzt und deine Gegner kontrollieren.
: Ein Gegner deiner Wahl übernimmt die Kontrolle über eine bleibende Karte deiner Wahl, die du kontrollierst.
: Ein Gegner deiner Wahl übernimmt die Kontrolle über eine bleibende Karte deiner Wahl, die du kontrollierst.
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
If you leave the game, all permanents you own leave the game with you.
If either the opponent or the permanent you control becomes an illegal target by the time Zedruu’s last ability tries to resolve, the ability does nothing.
If you leave the game, all permanents you own leave the game with you.
If either the opponent or the permanent you control becomes an illegal target by the time Zedruu’s last ability tries to resolve, the ability does nothing.
Rulings
If an opponent leaves the game, all permanents you gave to them courtesy of Zedruu will return to your control.
If you leave the game, all permanents you own leave the game with you.
If either the opponent or the permanent you control becomes an illegal target by the time Zedruu’s last ability tries to resolve, the ability does nothing.
If you leave the game, all permanents you own leave the game with you.
If either the opponent or the permanent you control becomes an illegal target by the time Zedruu’s last ability tries to resolve, the ability does nothing.
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