Cuernolumbre a la carga (Commander 2016)
Cuernolumbre a la carga back
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Cuernolumbre a la carga

Criatura — Buey elemental

Prisa.
Al comienzo del paso final de cada jugador, si ninguna criatura atacó este turno, pon un contador de furia sobre el Cuernolumbre a la carga. Luego el Cuernolumbre a la carga hace daño igual a la cantidad de contadores de furia sobre él a ese jugador.

4/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a player loses the game during that player’s own turn, the turn continues to completion. If no creatures attacked, Charging Cinderhorn will get a fury counter even though it won’t deal damage to any player.
Charging Cinderhorn’s triggered ability doesn’t trigger at all if a creature attacked this turn. It won’t get a fury counter or deal damage.
If Charging Cinderhorn leaves the battlefield in response to its triggered ability, it won’t get a new fury counter, but it will deal damage equal to the number of fury counters it had before leaving the battlefield.
Charging Cinderhorn’s triggered ability triggers at the beginning of each player’s end step if no creatures attacked, including yours, and even if it wasn’t on the battlefield during combat.
If a player loses the game during that player’s own turn, the turn continues to completion. If no creatures attacked, Charging Cinderhorn will get a fury counter even though it won’t deal damage to any player.
Charging Cinderhorn’s triggered ability doesn’t trigger at all if a creature attacked this turn. It won’t get a fury counter or deal damage.
If Charging Cinderhorn leaves the battlefield in response to its triggered ability, it won’t get a new fury counter, but it will deal damage equal to the number of fury counters it had before leaving the battlefield.
Charging Cinderhorn’s triggered ability triggers at the beginning of each player’s end step if no creatures attacked, including yours, and even if it wasn’t on the battlefield during combat.
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Value
0.20€


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