Saisie des rênes

Éphémère

Choisissez l'un Jusqu'à la fin du tour, vous acquérez le contrôle de la créature ciblée et elle acquiert la célérité ; ou sacrifiez une créature, et la Saisie des rênes inflige ensuite un nombre de blessures égal à la force de cette créature à une cible, créature ou joueur.
Union (Choisissez les deux si vous payez le coût d'union.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it.
If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage.
If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins.
If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it.
If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage.
If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.28€


Linked cards

Links
MCT Tags