Рунный Ключ Симиков

Артефакт

: добавьте или в ваше хранилище маны.
: Рунный Ключ Симиков становится артефактным существом 2/3 зеленый и синий Краб с Порчеустойчивостью до конца хода. (Он не может быть целью заклинаний или способностей под контролем ваших оппонентов.)
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.14€


Linked cards

Links
MCT Tags