Chave Rúnica Simic

Artefato

: Adicione ou à sua reserva de mana.: Chave Rúnica Simic torna-se uma criatura artefato verde e azul 2/3 do tipo Caranguejo com resistência à magia até o final do turno. (Ele não pode ser alvo de mágicas nem de habilidades que seus oponentes controlam.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
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