시믹 열쇠룬

마법물체

: 또는 를 당신의 마나풀에 담는다.
: 턴종료까지, 시믹 열쇠룬은 방호 능력을 가지고 녹색이며 청색인 2/3 게 마법물체 생물이 된다. (해당 생물은 상대가 조종하는 주문이나 능력의 목표로 정해질 수 없다.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
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