Pilleur des rêves (Commander 2015)
Pilleur des rêves back
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Pilleur des rêves

Créature : dragon

Vol
À chaque fois que le Pilleur des rêves inflige des blessures de combat à un joueur, exilez autant de cartes du dessus de votre bibliothèque. Jusqu'à la fin du tour, vous pouvez lancer des sorts parmi ces cartes exilées.

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Any cards you don't cast will remain exiled.
If you cast an instant or sorcery card this way, it will go to your graveyard after it resolves, fails to resolve, or is countered. It won't return to exile.
The cards are exiled face up.
Exiling all the cards from your library this way won't cause you to lose the game. You'll lose only if you attempt to draw a card from an empty library.
Casting a card this way follows the normal rules for casting the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
Any cards you don't cast will remain exiled.
If you cast an instant or sorcery card this way, it will go to your graveyard after it resolves, fails to resolve, or is countered. It won't return to exile.
The cards are exiled face up.
Exiling all the cards from your library this way won't cause you to lose the game. You'll lose only if you attempt to draw a card from an empty library.
Casting a card this way follows the normal rules for casting the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
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