Course à l'armement

Enchantement

: Vous pouvez mettre sur le champ de bataille une carte d'artefact de votre main. Cet artefact acquiert la célérité. Sacrifiez-le au début de la prochaine étape de fin.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You sacrifice the artifact only if you still control it at the beginning of the next end step. If that artifact has left the battlefield, even if it later came back, you don’t sacrifice it.
You sacrifice the artifact only if you still control it at the beginning of the next end step. If that artifact has left the battlefield, even if it later came back, you don’t sacrifice it.
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